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Rust Is Coming To Debian's APT Package Manager
A maintainer of Debian's Advanced Package Tool (APT) "has announced plans to introduce hard Rust dependencies into APT starting May 2026," reports the blog It's FOSS.
The integration targets critical areas like parsing .deb, .ar, and tar files plus HTTP signature verification using Sequoia. [APT maintainer Julian Andres Klode] said these components "would strongly benefit from memory safe languages and a stronger approach to unit testing."
He also gave a firm message to maintainers of Debian ports: "If you maintain a port without a working Rust toolchain, please ensure it has one within the next 6 months, or sunset the port."
The reasoning is straightforward. Debian wants to move forward with modern tools rather than being held back by legacy architecture... Debian ports running on CPU architectures without Rust compiler support have six months to add proper toolchains. If they can't meet this deadline, those ports will need to be discontinued. As a result, some obscure or legacy platforms may lose official support. For most users on mainstream architectures like x86_64 and ARM, nothing changes. Your APT will simply become more secure and reliable under the hood.
It's FOSS argues that "If done right, this could significantly strengthen APT's security and code quality."
And the blog Linuxiac also supports the move. "By embedding Rust into APT, the distro joins a growing number of major open-source projects, such as the Linux kernel, Firefox, and systemd, that are gradually adopting Rust. And if I had to guess, I'd say this is just one of the first steps toward even deeper Rust integration in this legendary distribution, which is a good thing."
Read more of this story at Slashdot.
Categories: Technology
DSA-6051-1 incus - security update
It was discovered that Incus, a system container and virtual machine
manager, is prone to a local privilege escalation vulnerability
unprivileged users are allowed access to Incus through incus-user.
Categories: Security
Hilarious Unused Audio From 2003 Baseball Game Rediscovered by Video Game History Foundation
After popular arcade games like Mortal Kombat and Spy Hunter, Midway Games jumped into the home console market, and in 2003 launched their baseball game franchise "MLB Slugfest" for Xbox, PS2, and GameCube. But at times it was almost a parody of baseball, including announcers filling the long hours of airtime with bizarre, rambling conversations. ("I read today that kitchen utensils are gonna hurt more people tonight than lifting heavy objects during the day...")
Now former Midway Games producer Mark Flitman has revealed the even weirder conversations rejected by Major League Baseball. ("Ah, baseball on a sunny afternoon. Is there anything better? We've been talking about breaking pop bottles with rocks. I guess that is...") The nonprofit Video Game History Foundation published the text in their digital archive — and shared 79 seconds of sound clips that were actually recorded but never used in the final game. ("Enjoying some smoked whale meat up here in the booth today...")
Their BlueSky post with the audio drew over 5,500 likes and 2,400 reposts, with one commenter wondering if the bizarre (and unapproved) conversations were "part of the tactic where you include overtly inappropriate content to make the stuff you actually want to keep seem more appropriate." But the Foundation's library director thinks the voice actors were just going wild. "We talked with Mark on our podcast and it sounds like they just did a lot of improv and got carried away." He added later that the game's producer "would give them prompts and they'd run with it. The voice actors (Kevin Matthews and Tim Kitzrow) have backgrounds in sports radio and comedy, so they came up with wild nonsense like this."
The gaming site Aftermath notes the Foundation also has an archive page for all the other sound files on the CD. Maybe it's the ultimate tribute to the craziness that was MLB Slugfest. Years ago some fans of the game shared their memories on Reddit...
"The first time my friend tried to bean me and my hitter caught the ball was so hype, we were freaking out. Every game quickly evolved into trying to get our hitters to charge the mound."
"I just remembered you could also kick the shit out of the fielder near your base if he got too close. Man that game was awesome."
"You could do jump kicks into the catcher like Richie from The Benchwarmers."
"Every time someone got on base we would run the ball over to them and beat their asses for 30 seconds. Good times."
Six years after the launch of the franchise, Midway Games declared bankruptcy.
Read more of this story at Slashdot.
Categories: Technology
